Regression Games for Unity
Regression Games is developing a platform where studios can build and deploy bots for a variety of use cases in minutes. We are designing for scale (deploy thousands of bots), ease of use (e.g. generative AI to build bots), ease of integration (minimal impact on game development time), and feature richness (e.g. A/B bot test for engagement).
Current Stage of the Product
This product is currently a release preview. We are actively talking with studios and game developers to discover the best features and use cases to tackle, and we're making changes frequently.
The team has focused on the foundation of supporting use cases and initial infrastructure to get bots to connect to Unity. The bulk of our value will come from the interfaces to build bots, the scale of our infrastructure, the speed of integration, and the products built around these bots.
The Regression Games team offers the following assurances for our initial testing with developers. Additionally, we have a dedicated Discord server for support, and can also create a Slack Connect channel, giving you direct access to our entire team. For access to these channels, send an e-mail to firstname.lastname@example.org.
- A single account can run at least 10 bots concurrently
- The time from requesting a bot to be started to the time it connects to Unity will take less than 10 seconds if the bot is relying on dependencies that are common to most bots. This does not cover bots that may have lots of library dependencies, which may take longer.
The table below details and links to documentation for the features implemented on our platform.
|A set of scripts and interfaces are provided to easily send state and actions between bots and your game objects.
|All bot actions and states are preserved, with a timeline/replay feature available within Unity.
|Unity C# SDK
|A C# SDK for implementing bots locally in Unity.
|Reload bots almost instantly without rebuilding your game, managed via GitHub.
|Docs coming soon
|Bot Code Generation
|Create bots with low-code tools such as behavior trees powered by GPT.
|Platform and Language Agnostic
|Our protocol permits bots to eventually be written in multiple engines and languages.
|Docs coming soon
Importing the Regression Games Unity Bots package
Our package is available via GitHub here. Import the repository by clicking Add package from git URL in the Package Manager window (this window can be opened in the Window > Package Manager menu) and pasting in the following URL.
- Note that this package utilizes TextMeshPro. If you are prompted by Unity to add TextMeshPro assets to your project, please add them.
- Note that this package installs a dependency of Newtonsoft Json (https://docs.unity3d.com/Packagesemail@example.com/manual/index.html) for serializing/deserializing Json message payloads.
For a full walkthrough on getting started, see the Building Your First Bot tutorial.